![]() What I say is that there are technologies that are less relevant for the solo-small team devs, because of their cost - learning curve and chances are, Houdini engine will fall in this category, alongside with substance designer, scaleform and others. I consider Houdini a serious player in DCC and without doubt, this move, if successful, will help to further improve its position as an Autodesk alternative. Plus, fbx is the only decent way I am aware of importing rigs in unity, dae sucks and last time I checked, Houdini Apprentice supports import of collada files only, not export. ![]() obj and sell it on asset store or use it in your game. Those products are intended to help you learn the app, make a decent demo reel and that's about it. I agree that the sideFX products are well priced, for mid to big studios.Īssets made in Apprentice editions cannot be sold btw - check the license.
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